








For the ten-year anniversary of Halo 2, Microsoft’s 343 Industries collaborated with Blur to give the game cinematics a complete visual face lift for the release of Halo: The Master Chief Collection. Over 150 Blur artists and supervisors created nearly a feature’s length of material in roughly 9 months (the trailer is just a teaser for the 53 minutes of cinematics that appear in the game.) The immensity of the project increased Blur’s capacity and infrastructure to a new level, deepening the relationship with Microsoft and elevating leaders at Blur who stepped up to meet the challenge. I was responsible for setting up lo-res character models and environments for rigging and layout prep.